This assignment focused on vehicle modelling, UV layout and texturing using a UDIM method. I also explored foliage generation by using V-Ray Frame Buffer and MASH.
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/fe9d2698-d974-492c-928c-4b3a2dad0ed9/0d9dc7a9-55f1-404b-810a-4f04c197e60d_rw_1920.png?h=d61c62acda9f704d8574be46bc7b2680)
Final Render and Photoshop Composite.
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/fe9d2698-d974-492c-928c-4b3a2dad0ed9/aa22102e-a630-4546-b336-adb734e6e1a8_rw_1200.png?h=f51e3f8a7bf9dd29f8547362247cf0eb)
![](https://pro2-bar-s3-cdn-cf.myportfolio.com/fe9d2698-d974-492c-928c-4b3a2dad0ed9/841a8aae-db83-4c43-8e13-a0d26311da5d_rw_1920.jpg?h=be78d96c317b4ccd9798d229e3c2ae3e)
![](https://pro2-bar-s3-cdn-cf.myportfolio.com/fe9d2698-d974-492c-928c-4b3a2dad0ed9/1913aca5-b901-4738-8471-2998a98765c4_rw_1920.jpg?h=e74a3fbd6d98f587b1254ffae1e8fe2e)
UV layout across multiple tiles, grouped by model material.
Maya Paint FX Trees converted to polygons.
Scattered the trees across the ground using MASH. Reduced poly count and optimized for rendering using a V-Ray frame buffer for the trees.